you guys forgot why we removed the physic damage? If I remember right all noobs could join the server and throw 1 entity against everyone all the time. So everyone threw those things around and haven't used any weapons anymore, since you don't loose those physics if you 'fire' them.
Well while writing this I thought of a good solution:
- How about I recalc the size/weight/speed of an object and based on that you get the damage, so a chair would make like 5 damage and a big container is about 100 damage.!?
- Those physics break after they hit someone or took enough damage?
- Your thoughts...?
EDIT: - If you have some suit power then the hole damage is absorbed by the suit power until its empty (lets name it: "Physics Force Protection Shield") lol.
EDIT2: - If someone has suit power the PFPS (look above) the physic object is dissolved by it and it drains some energy from the suit.
PS: Whoa lately I see more and more coding wishes and its all on my to do list. :O
PS2: Maybe those ideas are bit of a overkill. ^^"