Author Topic: Charisma points  (Read 1063 times)

Offline Yamato Takenouchi

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Charisma points
« on: 27. January 2011, 09:21:11 »
This idea stepped up on me while being on rp, where a vague guy kept killing random people for cash.

Charisma points.

Points you lose by killing people.

For example:

 You're a random player that kills about everyone that walks the surface. After a certain ammount of kills you killed too many being kicked and unable to return to the server till the next day.


What do I mean with this?

Because we have no official way of protecting people from getting shot and at the point you do not get crime if you shoot a higher crime I suggest this:

What does it mean in general?

You have a maximum of 100/100 Charisma points and everytime you kill someone, you lose them. If the pointer drops to 0, you get removed out of the server until next reset, or counted up can double as a ban  to prevent people from killing too much.

Whats does it mean to killing?

When you kill a no crimer, you lose 5-10 points. When killing crime lv 1-5 you lose 2 points. When killing crime lv 6-10, you lose 0 points, and when killing crime lv 11, you gain 1 point. Killing cops yields 0 points.

Every 1-10 min on the server you gain 1 point, and it gets reset to 50/100 - 100/100 every day at the same time (like switching from day to night version) depending on your crime lv.
 
In other words. This system prevents people from killing everyone (and gives the chance to stand aside), while when fighting wars you either lose some or even gain them.

What is the endtarget of this idea?

To give the people the chance to play but the elder players to resume their wars.

So?

A diamond that needs to be polished, but it seems an effective way to end senseless dming.

It doesn't seem a very difficult system as it can follow the same thoughts as the crime and cash counters.
« Last Edit: 27. January 2011, 10:22:45 by Yamato Takenouchi »
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Offline .Witto

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Re: Charisma points
« Reply #1 on: 27. January 2011, 09:21:26 »
Good idea, I hope this could be implemented in some way. But got some fixes:
You have 100 points, that's max, killing deletes points with your scale Yam.
While going down to 0, you get kicked (not really banned) for some time, and cannot rejoin for 24 hours.
You gain 1 point, every 5 minutes.

Offline Yamato Takenouchi

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Re: Charisma points
« Reply #2 on: 27. January 2011, 09:21:13 »
Good idea, I hope this could be implemented in some way. But got some fixes:
You have 100 points, that's max, killing deletes points with your scale Yam.
While going down to 0, you get kicked (not really banned) for some time, and cannot rejoin for 24 hours.
You gain 1 point, every 5 minutes.

Yeah, I'll add 1 of that. the max 100/100 limit. Instead of delete I prefer to say lose. In the end, both mean the same thing.

the gain point is flexible and so is the "can't return" thing.
Humans make mistakes. Humans that makes computers infuse them with the mistakes as humans. A computer can never surpass the flaw they're given, therefore computers can never truely surpass themselves.

--

The past has happened, the future still bleak. But you always have the present.. something to cherish. Thats why it's called... a gift.

--
You do not know who you are until you look into a mirror

To know yourself, you need the mirrors of others to understand. Those who have none, needs someone to back him up into understanding himself.

Be a friend, not a frenemy.

Offline jool

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Re: Charisma points
« Reply #3 on: 27. January 2011, 10:22:12 »
That's such a nice idea yamato  ::)
Anyway, you could also add a system that would makes higher the price of guns if you have a low number of charisma points. Like if you got 100 points : Normal price. 75 points and less : +5% price ( except for spl, spdh, lockpick etc... ) 50 points : +7% 25 and less +10%...

Offline Yamato Takenouchi

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Re: Charisma points
« Reply #4 on: 27. January 2011, 10:22:29 »
That's such a nice idea yamato  ::)
Anyway, you could also add a system that would makes higher the price of guns if you have a low number of charisma points. Like if you got 100 points : Normal price. 75 points and less : +5% price ( except for spl, spdh, lockpick etc... ) 50 points : +7% 25 and less +10%...

At this point, I'm trying to keep the idea as simple as it can get. If the basis stands, you can add stuff to make the plug-in more unique. Like this idea, which is something to keep in the back of the mind.



P.S. The charisma system could be simply implemented.

It seems very similar to the crime system. Instead of that it has a starting point, a set reset time and it doesn't empty when shooting, only killing. And instead of countdown crime, you have countup points.

Yeah, I'm no modder.. but I thought of this because of the striking similarity of the systems we already have.
« Last Edit: 27. January 2011, 10:22:29 by Yamato Takenouchi »
Humans make mistakes. Humans that makes computers infuse them with the mistakes as humans. A computer can never surpass the flaw they're given, therefore computers can never truely surpass themselves.

--

The past has happened, the future still bleak. But you always have the present.. something to cherish. Thats why it's called... a gift.

--
You do not know who you are until you look into a mirror

To know yourself, you need the mirrors of others to understand. Those who have none, needs someone to back him up into understanding himself.

Be a friend, not a frenemy.

Offline .Witto

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Re: Charisma points
« Reply #5 on: 27. January 2011, 10:22:53 »
I wonder what would be Chanz's reaction? More of: "hmm that MIGHT be codeable" or more like "What the hell is this idea? Another 1000 lines of code? Give me a break!".
I hope it's not so hard to code for our roots :)

Offline Dr.Breen

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Re: Charisma points
« Reply #6 on: 28. January 2011, 06:06:26 »
You're a random player that kills about everyone that walks the surface. After a certain ammount of kills you killed too many being kicked and unable to return to the server till the next day.

[...] you get removed out of the server until next reset, or counted up can double as a ban  to prevent people from killing too much.
I don't like that autokick/-ban Idea. And as far I can remember it already was answered with "no" by the roots (The autokick/ban Idea).
What is if there are funwars, which we are doing like every day on the RP? And what about gangwars? The half server will be banned, and I think we will loose much players by this..
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Offline Yamato Takenouchi

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Re: Charisma points
« Reply #7 on: 28. January 2011, 08:08:42 »
I don't like that autokick/-ban Idea. And as far I can remember it already was answered with "no" by the roots (The autokick/ban Idea).
What is if there are funwars, which we are doing like every day on the RP? And what about gangwars? The half server will be banned, and I think we will loose much players by this..

I think you should read the topic again. You seem to miss a part where I had the funwars covered.
Humans make mistakes. Humans that makes computers infuse them with the mistakes as humans. A computer can never surpass the flaw they're given, therefore computers can never truely surpass themselves.

--

The past has happened, the future still bleak. But you always have the present.. something to cherish. Thats why it's called... a gift.

--
You do not know who you are until you look into a mirror

To know yourself, you need the mirrors of others to understand. Those who have none, needs someone to back him up into understanding himself.

Be a friend, not a frenemy.

Offline Chris@GPOINT

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Re: Charisma points
« Reply #8 on: 28. January 2011, 01:13:59 »
Where do you get these infos Yamato? xD
 
Cause we already had almost the same idea looong time ago like Breen already said. :P Sorry
 
But we wont auto kick or ban people cause of (normal) playing, player who dont know this will get kicked after some kills and maybe not read the message and maybe not come back.
 
 
 
Too much maybes, so we was against this.
 
 
 
But i guess we can think about it again.
 
 
But it should be a bit easier. No ban at all.
 
 
A new line in your HUD called...
 
Carisma: 100/100 (0 = kick)
 
 
 
1 NPC-Rob = -1 Point
1 Cop Kill = -2 Points
1 Player Kill = -3 Points
1 Crime-Lvl11 Player Kill = +5 Points
1 Minute on Server = +1 Point
1 Auto-Kick = +1 Point (for join again and wait for charisma points!!!)
 
 
So you can defend yourself by killing 50 Cops in a row (if your fast xD) or max 34 players before you have to wait.
 
 
Auto-Kick Message:
 
You got kicked for loosing charisma. Join again for get good charisma. (if possible)
 
 
 
 
 
2)
I guess it would be much easier if we just autokick at an crime amount in Level 11.
 
Example: Level 11 at crime points 10000 (dunno how much atm), so you can have Level 11 but not all the time. (max. 10 Kills in Level 11 before kick?) and deleting some points for autokick to join again!
 
 
 
 
 
 
 
 
 
 
 
 
 
But thats Chanz work so he have to decide.

Offline Icewind

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Re: Charisma points
« Reply #9 on: 28. January 2011, 03:15:04 »
@gpoint
To N°2:
lvl 11 is 40k crime, and you want to autokick someone at, for example, 60k crime, okay but > for generally 60k crime or > for 60k crime with kills?

I like the first Idea^^


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Offline Yamato Takenouchi

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Re: Charisma points
« Reply #10 on: 28. January 2011, 06:18:03 »
1 NPC-Rob = -1 Point
1 Cop Kill = -2 Points
1 Player Kill = -3 Points
1 Crime-Lvl11 Player Kill = +5 Points
1 Minute on Server = +1 Point
1 Auto-Kick = +1 Point (for join again and wait for charisma points!!!)
 
So you can defend yourself by killing 50 Cops in a row (if your fast xD) or max 34 players before you have to wait.
 
Auto-Kick Message:
 
You got kicked for loosing charisma. Join again for get good charisma. (if possible)

2) I guess it would be much easier if we just autokick at an crime amount in Level 11.
 
Example: Level 11 at crime points 10000 (dunno how much atm), so you can have Level 11 but not all the time. (max. 10 Kills in Level 11 before kick?) and deleting some points for autokick to join again!
 
But thats Chanz work so he have to decide.

Let's take a step back here:

To answer breens comment:

I assume you did read it wrong. I only want to protect the crimeless. small math question:

Boom headshot crimeless = 8-10 points.
Boom dmg, person shoots back, Boom headshot = 2 points. (person gets crime, and in result only the 2 points count)

Boom dmg, person shoots back, Boom headshot, Boom headshot = lv 5+ crime = 4 charisma points lost. Once the fight gets on it's top (crime lv 11), you gain the probly 4-12 lost points back.

So, where does your argument to funwars jump in? To the cop that keeps getting into the way?

To answer Gpoint:

There probly has been a previous topic where chanz might have said no because what was asked was too difficult. I tried to keep the concept slick 'n easy. Not a system where the game depends too heavily on the plugin to work.

I know that if we ask -1 for rob and -2 for cops we kill rp as people find the demands too heavy. I want to stay indifferent about cops and robs.. as I don't want to support people killing cops, but I also don't want to stop people from getting themselves caught. Therefore I said 0 points for copkillz/ robz (wars). I also do not want to encourage people to kill crime lv 10+ too much.


Therefore I said that we only give crucial point losses to those who earn it.. those who kill people who have no crime. I care about a newbie being innocent, not about those who attack then complain about being innocent. If you attack someone, you should expect concequences.

If we can keep the concept slim/ easy and comparable to other plugins we happen to have, it might be easy for Chanz to actually code it.

Both Gpoint/ Breen:

The kick/ ban idea is just a simple idea. but I like the idea of kick with only +1 point you have to earn back.
« Last Edit: 28. January 2011, 06:18:03 by Yamato Takenouchi »
Humans make mistakes. Humans that makes computers infuse them with the mistakes as humans. A computer can never surpass the flaw they're given, therefore computers can never truely surpass themselves.

--

The past has happened, the future still bleak. But you always have the present.. something to cherish. Thats why it's called... a gift.

--
You do not know who you are until you look into a mirror

To know yourself, you need the mirrors of others to understand. Those who have none, needs someone to back him up into understanding himself.

Be a friend, not a frenemy.

Offline Dr.Breen

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Re: Charisma points
« Reply #11 on: 28. January 2011, 10:22:09 »
I also like gpoints first Idea :)
Quote from: PeZRuleZV3R
Good old days are gone. Be nice & Be Yourself. Life is a series of events. You can try to fight it, or accept it if you dare. We all have to decide for ourselves how much sin we can live with.

Offline Chris@GPOINT

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Re: Charisma points
« Reply #12 on: 28. January 2011, 11:23:38 »
1 NPC-Rob = -1 Point
1 Cop Kill = -2 Points
1 Player Kill = -3 Points
1 Minute on Server = +1 Point
1 Auto-Kick = +1 Point (for join again and wait for charisma points!!!)
 

+5 for Level 11 Crimer was a fault... this would just give endless kill possibility.

Offline DajKamienia!

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Re: Charisma points
« Reply #13 on: 29. January 2011, 06:18:13 »
Or people that have got 0 charisma can't shoot, like in security PVP, but they still can be killed. Best idea i did ever read.

Offline Chris@GPOINT

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Re: Charisma points
« Reply #14 on: 29. January 2011, 06:18:25 »
Or people that have got 0 charisma can't shoot, like in security PVP, but they still can be killed. Best idea i did ever read.

Very good, so they cant shoot for at least 1 minute... and if they make 1 kill after this minute they have to wait again 1 minute. Or they just wait 100 minutes to get max charisma back.

 

anything